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Ancient Bath

The goal of this project was to build an environment kit for Unreal Engine using a modular workflow and trim-sheet texturing technique, and level up my skills of sculpting, lighting and composition.

For statues and wall reliefs I used free scanned models available here: https://www.myminifactory.com/
Mosaics material: https://jamesray.gumroad.com/l/Spbwm
UE4 Procedural Ivy: https://www.unrealengine.com/marketplace/en-US/product/procedural-ivy-generator

Scanned model | Houdini quick UV

Scanned model | Houdini quick UV

Assets | Overview

Assets | Overview

Blockout | Module

Blockout | Module

Column | ZBrush sculpt

Column | ZBrush sculpt

Ceiling | ZBrush sculpt

Ceiling | ZBrush sculpt

Trim | ZBrush reliefs

Trim | ZBrush reliefs

Trim | Texture machine

Trim | Texture machine

Trim | Material Test with Height map

Trim | Material Test with Height map