This project was developed in Unreal Engine 5 to explore real-time architectural visualization through an interactive experience. The scene features a custom Player Controller enabling free navigation, camera control and interaction with the environment, with a focus on spatial perception and atmosphere.
The environment was built with real-time constraints in mind, leveraging Unreal Engine’s flexibility to support both cinematic presentation and user-driven exploration.
All vegetation was generated using a Procedural Content Generation (PCG) workflow.
(*Architecture project: Forest House by Gonzalo Bardach)
Wheel Menu: https://tinyurl.com/yc55sstn
Realistic Car: https://packs.dviz.com.br/
Lumen Cinematic Intro + Gameplay screen-recording
breakdown video