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Forest House | Interactive Experience

This project was developed in Unreal Engine 5 to explore real-time architectural visualization through an interactive experience. The scene features a custom Player Controller enabling free navigation, camera control and interaction with the environment, with a focus on spatial perception and atmosphere.

The environment was built with real-time constraints in mind, leveraging Unreal Engine’s flexibility to support both cinematic presentation and user-driven exploration.

All vegetation was generated using a Procedural Content Generation (PCG) workflow.

(*Architecture project: Forest House by Gonzalo Bardach)

Wheel Menu: https://tinyurl.com/yc55sstn
Realistic Car: https://packs.dviz.com.br/

Lumen Cinematic Intro + Gameplay screen-recording

Exterior view rendered with Path Tracing to study natural light interaction, scale and integration with the surrounding forest.

Exterior view rendered with Path Tracing to study natural light interaction, scale and integration with the surrounding forest.

Interior still focused on material response, indirect lighting and spatial balance within a real-time oriented setup.

Interior still focused on material response, indirect lighting and spatial balance within a real-time oriented setup.

Interior still used to refine composition and lighting consistency across static, cinematic and interactive outputs.

Interior still used to refine composition and lighting consistency across static, cinematic and interactive outputs.

3D Model

3D Model

PCG Graph of the Rooftop

PCG Graph of the Rooftop

Cinematic Intro | Level Sequencer

Cinematic Intro | Level Sequencer

breakdown video