I’m a 3D Artist specialized in real-time and interactive visualization, based in the Netherlands.
With 10+ years of international experience, I’ve worked across architecture, retail and branded environments, collaborating with architects, designers and global brands to translate complex ideas into clear, engaging visual experiences.
Over time, my work has evolved from high-end static imagery to real-time, interactive and product-oriented visualization, with a strong focus on usability, clarity and visual quality.
I have hands-on experience with Unreal Engine–based real-time workflows, including optimization, environment building and interactive setups, and I enjoy working at the intersection of design, technology and product experience.
Background includes experience in a AAA real-time production environment, contributing to performance-aware and scalable workflows.