This breakdown shows the process I followed to create the environment for my Rabbit Hole animation.
Check-out the link here:
https://www.artstation.com/artwork/R3x8oO
This time, I used Houdini to generate a cave within Unreal. Besides that, it is just scattering magic!
Unreal / cave shaping settings and gameplay test
Unreal / scattered rocks and shrooms
Unreal / scattered lights and reflection captures
Unreal / fly-through simulation