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Rabbit Hole - Houdini breakdown

This breakdown shows the process I followed to create the environment for my Rabbit Hole animation.
Check-out the link here:
https://www.artstation.com/artwork/R3x8oO

This time, I used Houdini to generate a cave within Unreal. Besides that, it is just scattering magic!

Houdini / landscape layers + scattered foliage

Houdini / landscape layers + scattered foliage

Houdini / cave shaping

Houdini / cave shaping

Houdini  / landscape hole (mask)

Houdini / landscape hole (mask)

Unreal / cave shaping settings and gameplay test

Unreal / cave UV

Unreal / cave UV

Houdini / Rocks generation

Houdini / Rocks generation

Houdini / scattered rocks

Houdini / scattered rocks

Houdini / scattered shrooms

Houdini / scattered shrooms

Customized UI

Customized UI

Unreal / scattered rocks and shrooms

Unreal / scattered lights and reflection captures

Unreal / fly-through simulation